Go to Intersections International - Spirituality in the Age of the Machine

Dusan Writer is joined by guests Scott Thompson, Lawrence Winters and Robert Chase to talk about citizen and soldier dialogue and their work supporting veterans and healing using virtual environments.

Go to The Perky Pug - John Carter McKnight

The Perky Pug: Engineering Play With Strangers in World of Warcraft

Gamers acquire content while chatting with friends in voice or text. However, from the beginning MMOs have been built around the assumption that playing together, particularly playing with strangers, is inherently good, even though it's not really embraced.

Go to Who Are You? Where is Here?

The truth about Botgirl Questi and her real and unreal view of the world, identity and virtual lives - and also how this is influencing education and life-long learning.

Go to The Fantastic and The Furious - Sonicity Fitzroy & Lowe Runo

Capturing Moments Through Machinima. Dr. Phylis Johnson and partner Lowe Runo show educators and others the potential of making machinima that moves beyond the mundane to a new level of storytelling that will captivate audiences, especially students.

Go to Virtual Performance - Performing the Virtual Theatre in Secondlife

The theater troupe joins Joff Chafer during this presentation about performing arts, story telling and theater translated and transformed for virtual spaces like Second Life.

Popular Shows
angiemor's picture

Designing Worlds at BURN 2
http://treet.tv/shows/designingworlds/episodes/burn2-2011tour

Giant Snail Races Ocktoberfest:
http://treet.tv/shows/snailraces/episodes/octoberfest

Metaverse Arts at BURN 2
http://treet.tv/shows/metaverse-arts/episodes/burn2-2011

The 1st Question:
Guests Gemma Cleanslate, DeAnn Dufaux and DMom2K Darwin
http://treet.tv/shows/1stquestion/episodes/ep131

The Stream Scene:
Musical Guests TwinGhost Ronas, Jordanreyne Deezul, and Jokers Wild
http://treet.tv/shows/thestreamscene/episodes/ep005

angiemor's picture

RFL SL 2011 Seasons of HopeRFL SL 2011 Seasons of Hope

Treet TV, Metaworld Broadcasting and Metaverse TV are coming together for the 2011 Relay for Life of SL Telethon Coverage. The Relay For Life of Second Life Telethon takes place from July 16th - July 17th. All three networks will work together to provide extensive coverage of this year’s event. The Presenters and Hosts for the Telethon are well known personalities from all three networks.

angiemor's picture

Big thanks to MenuBar Memorial for designing this year's exhibit at SL8B!

https://my.secondlife.com/menubar.memorial

Treet at SL8BTreet at SL8B

Treet at SL8BTreet at SL8B

SLURL to SL8B:
http://maps.secondlife.com/secondlife/SL8B%20Electrify/92/206/22

saffia's picture

Main Stage at SL8B: Image by Judith Le FevreMain Stage at SL8B: Image by Judith Le Fevre

Join Designing Worlds today at 2pm SLT as we join in the celebrations for Second Life's Eighth Birthday! We'll be broadcasting from the Main Auditorium, and we'd like you to join us there for the show which this week will be an overview of what you can expect to see at SL8B. Elrik will be talking to Honour MacMillan, who is leading the 112 strong team of volunteer greeters at the event, while Saffia will be exploring how to get around and see as much as possible.

saffia's picture

ReBourne Prefabs on Home Expo 7 at the Home and Garden ExpoReBourne Prefabs on Home Expo 7 at the Home and Garden Expo
Yes, Designing Worlds is back ... in every sense of the word!

We're back for a new season ... and we're also back at the Homes and Gardens Expo - which is now in its fourth year.

saffia's picture

Champagne fountain and wedding cake in EostaraChampagne fountain and wedding cake in Eostara
Celebrate the end of of this Designing World season at 2pm today, Monday 25th April, with a wedding!

For many people, no matter what their country, the Royal Wedding on Friday this week in the UK has turned thoughts to matters matrimonial ... and Designing Worlds is no exception!

angiemor's picture

Treet Live: http://treet.tv/live
Treet on Twitter: http://twitter.com/TreetTV
Treet on Facebook:
http://www.facebook.com/treettv

~~~~~~~~~~~~~~~~~~~~~~

*~~~SUNDAY MARCH 20th, 2011~~~*
All shows can be watched live here: http://treet.tv/live
Free televisions and subscribomatic can be found here:

gracer's picture

This week kicks off the fourth annual virtual conference being held in Second Life. Taking place over 3 days, March 17 - 19, this community-based event is a must for educators and academics interested in using virtual environments in the classroom or for remote teaching.

See http://www.vwbpe.org/ for the official website of the conference. Treet TV, along with Metaworld Broadcasting is proud to once again cover some of the key presentations and notable speakers for this year's event.

angiemor's picture

Treet TV Program Schedule
http://treet.tv/schedule

Treet Live: http://treet.tv/live
Treet on Twitter: http://twitter.com/TreetTV
Treet on Facebook: http://www.facebook.com/treettv

~~~~~~~~~~~~~~~~~~~

~~~SUNDAY MARCH 13th 2011~~~
All shows can be watched live here: http://treet.tv/live

12:00PM PST/SLT:
Giant Snail Races
http://treet.tv/shows/snailraces
http://maps.secondlife.com/secondlife/Hawthorne/169/142/62

3:00PM PST/SLT:
GOHA Hockey
http://treet.tv/shows/hockey
http://maps.secondlife.com/secondlife/TreeSong/109/9/401

4:30PM PST/SLT:
The 1st Question
http://treet.tv/shows/1stquestion
http://maps.secondlife.com/secondlife/Spindrift/73/224/700

Go to Gametech: The Future of Virtual Worlds

Episode 128 Broadcast 24 March 2011

The Armed Services have used simulation tools in training scenarios for a long time, and now virtual world environments are also being embraced by the military. Join us for a mixed reality panel discussion from the 2011 Defense GameTech Users' Conference in Orlando. The moderator is Douglas Maxwell, Army Simulation & Training Technology Center, with panelists Mic Bowman of Intel, Richard Boyd of Lockheed Martin, and Doug Thompson of Remedy Communications. http://www.teamorlando.org/gametech/index.shtml

Go to "It was like I wasn't even really there" - Aimee deNoyelles

Episode 57 Broadcast 19 March 2011

This session explores how women college students negotiate in virtual worlds. Aimee used feminist methods to identify how women in an undergraduate communications class understand the psychological and contextual factors which influence their establishment of identity and interaction in a Second Life learning community. Preliminary findings suggest that issues of avatar choice and control, time and responsibility, and technical competence emerge as influential factors. This session provides insight into the instructional design of Second Life learning experiences in order to support equal access and participation for all learners.

Go to You Are Here, Even When You're Not - Rinda Conwell

Episode 56 Broadcast 19 March 2011

You can’t be online all the time that your students are online. Most projects in teaching and learning in immersive environments begin on a shoestring. You don’t have a lot of support from your school or institution. You need to find ways to support the work the students and participants will be doing. Just meeting in an immersive environment is not enough. You need other ways to share, collaborate, and create content together. If you are part of a K-12 or university system that utilizes a content or learning management system, you may already have some of the support tools you need to surround your students with synchronous and asynchronous methods of collaborating and communicating and producing content. But do those systems have all the tools you need? Could there be more options out there? This presentation will showcase tools for collaborating, sharing, creating content, managing your learners, and offering the most engaging synchronous and asynchronous support tools to your immersive experience.

Go to The Perky Pug - John Carter McKnight

Episode 55 Broadcast 19 March 2011

World of Warcraft is typically played “alone together:” Players solo game content while chatting with friends in voice or text. However, from the beginning MMOs (massively multiplayer online games) have been built around the assumption that playing together, particularly playing with strangers, is inherently good. Game designers have evolved rules, penalties and incentives to push players together, whether they want to group or not. The ‘pick up group’ or PUG, is a product of social engineering, with its designers attempting to teach vital social, civic and political skills in the game space. This examines designers’ motives for countering demands for solo play, the player experience of encouraged sociability, and trends in the engineering of social play. http://video.foxnews.com/v/4511179/video-game-class-offered-at-arizona-s... http://www.statepress.com/2011/01/17/professors-hold-class-in-%E2%80%9Cw...

Go to Learning about Community in Virtual Worlds

Episode 53 Broadcast 18 March 2011

Elisabeth Hayes and John Carter McKnight describe an interdisciplinary university course that introduces students to community and governance in two virtual worlds, Second Life and World of Warcraft. Focus was on the collective class project, the formation of a class "guild," and how the combination of face-to-face meetings, along with guided and self-directed experiences in both worlds, affected the students' engagement and learning.

Go to Our Once and Future Plans

Episode 54 Broadcast 18 March 2011

Steve Zapytowski gives an overview of the vSTEM (Virtual Science Technology Engineering Mathematics) project at Kent State University - progress so far and still planning for the future as part of iLIVE (Institute for Learning in Virtual Environments)

Go to Syllabus 3.0 - Allen Partridge

Episode 52 Broadcast 18 March 2011

It has been about 150 years since the documents we now know as course syllabi were first used in academia. The documents are rooted in the traditions of the information delivery and management models of education. See examples of next generation syllabi. The re-imagined course guides leverage 21st Century technologies and cognitive theory to provide a course communication and planning center. These documents blend the principles of Informatics, Experience Design, Cognitive Theories of Multimedia eLearning and Constructionist concepts to create living interactive resources which initiate the 'conversation' with students in a clear, approachable manner.

Go to The Fantastic and The Furious - Sonicity Fitzroy & Lowe Runo

Episode 51 Broadcast 18 March 2011

Capturing Moments Through Machinima Dr. Phylis Johnson and partner Lowe Runo show educators and others the potential of making machinima that moves beyond the mundane to a new level of storytelling that will captivate audiences, especially students. What is it that makes a good story, and how can that be expressed through machinima? The authors borrow examples from their forthcoming book grounded in numerous interviews from the machinima community, as well as filmmaking research and experience, to reveal the fantastic and furious nuances of this expressive medium that borrows from animation, cinema and television, but has emerged with its own character. This presentation also shares an overview of the state of the machinima practice in virtual worlds. See: http://slmachinimaarts.ning.com/ http://promag.ning.com/ http://www.machinimaguild.com/

Go to Veteran Dialogues - Scott Thompson & Larry Winters

Episode 50 Broadcast 18 March 2011

Coming Unhinged and Feeling Whole: Carbon Based to Virtual World Dialogue Scott & Larry are both experienced facilitators and have created the Veteran – Civilian Dialogue; a social healing project designed to bring together veterans and civilians, in equal numbers, to talk about the impact of war upon both groups. In September 2010 they brought the VCD to the virtual world of Second Life and were amazed at the emotional impact and restorative effects these "virtual" sessions had on the participants.

Go to Funeral For Teen Second Life - Barry Joseph

Episode 49 Broadcast 18 March 2011

A Funeral For Teen Second Life: A Presentation From Beyond the Grave on the Future of Mixed-Age Education in Second Life. Eulogizing Teen Second Life over the open casket of his Teen Grid Avatar, GlobalKids Bixby will share his deep grief over the loss of Teen Second Life. Meanwhile, a surprise guest will celebrate the end of Linden Lab grid for teens and herald the new age of mixed-grid education in Second Life.